AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Lithuania Q3 2021
Explore the performance metrics of the top 5 boxing games in Lithuania for Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, Lithuania saw varied performance metrics for the top 5 boxing games available on both iOS and Android platforms. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced fluctuations in its weekly revenue, peaking at around $103 in the first week of July and dipping to $2 in late August. Downloads for the game ranged from a low of 44 to a high of 101 over the quarter. Active users showed a slight decline from 231 to 191 by the end of September, with notable peaks in early September.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. maintained a consistent revenue trend, averaging around $40 per week, with the highest revenue of $55 in mid-July. However, no new downloads were recorded during this period.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in downloads, starting from 81 and reaching up to 117 by the end of September. Revenue saw a peak of $28 in mid-July, and active users grew from 187 to 229 over the quarter.
EA SPORTS UFC® by ELECTRONIC ARTS had a steady increase in downloads, reaching its peak at 152 in the last week of September. Revenue showed a notable spike to $39 in early August but generally remained low. Active users increased from 320 to 408 over the quarter, indicating a growing user base.
WWE Mayhem by Reliance Games saw stable downloads, ranging from 18 to 33 per week. Revenue peaked at $20 in late August, while active users fluctuated, ending the quarter at 11.
For more detailed insights and data, visit Sensor Tower.